
How big is the team currently handling live ops? Jason Maundrell: Jetpack Joyride has been a highly successful game for Halfbrick and continues to be a top-performing title even after 10 years on the market.

: With Jetpack Joyride on the cusp of turning 10-year olds, how do you reflect on its performance as a series – from launch to the title it is now? That leads us to our semi-regular Live and Kicking series, where this week we spoke to Halfbrick Studios product manager Jason Maundrell, ahead of Jetpack Joyride's 10th anniversary as well as what the long-anticipated sequel looks to have in-store. Here at, we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch.


Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it's a saying the games industry has taken to heart in recent times.
